
Full rules - https://docs.google.com/document/d/11ZIVP_TpC8Rh5dOdPsgcXBiXJ8_iJA2-WA8K84hPWtQ/edit?usp=drivesdk
Quick start guide by Clay Wood https://docs.google.com/document/d/154sJDYrEfF8dtD1tXnO_JwcsoJvKJ-N_Llv-XLpnGmk/edit?usp=drivesdk
ChampionClix Open: Double Issue Format 3.0
This exciting new Heroclix format is designed to fill a desire players have had that is not currently met in any other format. A constructed multiplayer format, a diverse meta focused on lower rarity characters, and a focus on game elements on the map. The format is meant to serve the primary goal of supporting multiple players at once in a team-focused environment instead of a free-for-all. After that, the second most important goal is to prioritize a fun and casual atmosphere. After that, then creating a structured format that can be enjoyed in a semi-competitive manner too, making it more like a “Pulp Plus” rather than a “Silver Minus”. A big focus of the format is to encourage one returning player introducing and mentoring a newer or younger player in a format that is much more conducive to learning and simplifies the large learning curve of Heroclix to make the game more accessible as a stepping stone format, while still being enjoyable for two experienced friends playing together. It is a great step between sealed and competitive modern.
Rules Arbiter: Anthony Barnstable
Head Playtester: Michael Nelson
Players will play in teams of two, against opposing two-player teams. A “team” is composed of two players who will each field one “force”. All four players will be on the same map. After force reveal, all four players will roll for initiative, and each “force” will separately check to see if it is a “themed team”; during force construction through when establishing themed teams any effect affecting a friendly character will ONLY affect your own force and NOT your teammate for determining themed teams, solely for the simplicity of coding themed team cheats into force construction programs. If two opposing players tie with the same highest result, those players will reroll to determine which of them is the player with the highest result. Repeat if there are more ties. The player with the highest result will choose which team will be the team with the first player and then that team will decide which member of their team to be assigned the role of first player for the match. The other teammate will be assigned the role of third player for the match. The team that does not contain the first and third players will choose which of their players is the second player and which is the fourth player. The second player will choose one map from their force (not one of their teammate’s maps) for all players to play on. The first player will select an edge of the map, then the left eight or right eight squares of that map edge to be their starting area for this game. Their teammate will use the other eight squares of the selected map edge as their starting area, setting up forces in player order (1,2,3,4). Player two will choose the left or right section of eight squares of the edge of the map opposite the opposing team and set up their force. Players three and four will set up in turn order with the remaining two starting areas on their respective sides of the map.
The beginning of the game sequence follows turn order like any other heroclix match. Player one will resolve their effects, followed by players two, three, and four.
During the match, players will take turns in order. Your teammate’s figures are considered friendly to your force during the match (including being able to place or carry them), but you cannot take actions with them, or give them instructions (such as move, or attack). A team is defeated if their opponents together have a combined 500 or more victory points (including any flipped down One Shots) and nothing is resolving (and the opposing team has less cumulative victory points), or when nothing is resolving and one team (consisting of both players) is completely KO’d. When the game ends, both players will add up the total victory points they scored and report this value together as one combined total. If neither team is defeated, the team with the greatest combined victory points will be recorded as the winner. In the event of a tie in single elimination or a tie with victory points in Swiss, all four players will roll 2d6, and the team with the greatest total from their 4d6 will be the winner. In the case of a tie, reroll all dice.
Update: community feedback demonstrated players had more fun being able to place and carry their teammate’s figures and that it so far has not been demonstrated to be too powerful or problematic in game.
During the game, players may talk with one another about strategy decisions, but cannot do so in private in a way that their opponents cannot hear the conversation.
Players can't win the game from having Mission Points.
Players per team: Two.
Build total: 200 points per player.
Maps: two per player on their force sheet (both players on one team can use the same map or maps, and when they use the same map they can share one copy of that map), only 16x16 square maps are legal, no orange text, no pink text. Squares in orange borders are clear terrain unless surrounded by an additional colored border.
Time limit: 45-60 minutes.
Age: Superior Foes of Spider-Man set and all products released after it, up to 200 points of each player’s force may come from sets that are modern age. Extreme Highlander: A game element that is used on one player’s force may not be used on their teammate’s force, based on Collector’s Number and Set Symbol. Highlander*: All game elements are considered unique by Collector’s Number and Set Symbol, except Standard terrain markers, Characters with a real name of "Various", Characters that reference other characters that share a set number and name with them in their special powers and/or traits.
Other build restrictions:
Sideline: 0 game elements. If a game element would be added to a sideline, it is instead immediately removed from the game and not scored.
Your force may contain any number of commons.
Your force may contain any number of uncommons.
Your force may contain any number of rares.
Your force may contain team up cards and other alternate cards.
Your force may not include Tarot cards.
Your starting force may include up to three standard terrain markers; none of your terrain markers may be non-standard terrain markers, EFFECT terrain, or special objects. If a non-standard terrain marker not printed on a character’s card, EFFECT terrain with a collector’s number and set symbol, or special object with a collector’s number and set symbol would be generated, it instead is not generated.
Your force (this means per player, so each player of a team can include one) may include a maximum of ONE gold rarity character (super rare or 400 pack) with a point value of 1 or more that is NOT prime. If a game element of this rarity with a point value of 1 or more would be generated from outside the game, it is instead not generated.
Your force (this means per player, so each player of a team can include one) may include a maximum of ONE character with a point value of 1 or more that is either: bronze rarity tab printed on the card (chase or LE or or legacy cards of chases or LEs), OR blue rarity (Ultra Chase), OR Iconix figure (denoted with the padlock set symbol icon), OR Prime (a super rare prime does not also use your gold rarity slot) BUT only ONE player per TEAM of two players may include a Prime. If a game element of this rarity with a point value of 1 or more would be generated from outside the game, it is instead not generated.
Your force (this means per player, so each player of a team can include one) may include ONE equipment, regardless of rarity, with a printed point value of 1 or more, assigned to a character. The chosen equipment cannot be assigned to a character on the restricted list. If an equipment with a printed point value of 1 or more would be generated while a player already has a friendly equipment with a printed point value of 1 or more on their force, it instead is not generated (friendly characters may be equipped with opposing equipment during the game, normally).
Ban List:
A game element from the Ban List cannot be included in your starting force. If a game element on the Ban List would be generated, it instead is not generated.
WW80 s007 Stop Sign (Indigo)
BTU s010 Stop Sign (Green)
BTU s017 Stop Sign (Yellow)
BTU s024 Stop Sign (Red)
BTU s031 Stop Sign (Orange)
BTU s038 Stop Sign (Blue)
BTU s045 Stop Sign (Violet)
BTU s052 Stop Sign (Indigo)
All 16 square x 24 square maps
All Special Terrain
XDPS 036b Legion
XXS 037b Professor X
CMM 019 Korath
DCF4 001 Mr. Fantastic
FFJW 004 The Penguin
BTAS 013 Catwoman
A4E L017 Mockingbird
STRF 025 Ensign Ro Laren
XDP 018 Senator Robert Kelly
XDP 037 Colossus
ABPI 011 Ant-Man
ABPI 016 Winter Soldier
ABPI 021 Ayo
RE 020 Terra
SWB 031 Alex Wilder
TMT 025 Valkyrie
WKTP17 003 Bebop and Rocksteady
XDP 047 Jean Grey
XDP G013 Bastion
CAA 051 Moonstone
WWE 103 Stone Cold Steve Austin
MSNP 034 Donny Blaze
XMRF 024 Dr. Moira MacTaggart
FFFF 044 Molecule Man
A60 048 Clea, Sorcerer Supreme
XoS L042 Unus the Untouchable
XTAS 048 Jason Wyngarde
MSDP 050 The Scarlet Witch
XDPS G020 Dark Phoenix
XDPS G018 Wendigo
WKX 001 Kong
XMXSSOP 030 Mister Sinister
D17 G001 Titano
ADW 066 Black Knight
MVP24 011 Cyclops
ADW 065 Valkyrie
JLU 102 The Flash
JW 061 Bizarro Wonder Woman
ADW 064 Ghost Rider
WCR 017 Cannonball
DXF006 Mercenary
All WWE figures
All 2x2 figures
All 3x6 figures
Restricted List:
A character on the restricted list cannot be equipped at force construction. An equipment on the restricted list can only be equipped by a game element with the rarity of common, uncommon, or rare. At force construction, between both forces that make up one team, there can be a maximum of one restricted game element included. If a team already has one friendly restricted game element and a restricted game element would be generated, it instead is not generated.
A60 052 Doom Supreme (and Team-Up card)
A60 056 Iron Inquisitor (and Team-Up card)
ADW 067 Hawkeye
AI G023 Eternity
EAX 019b Vulture
D25 003a Superman
D25 003b Superman
DP21 005 Wonder Woman
DWX 043b Colossus
FFAI G001 Giant Girl
JLU 005b Batman
M25 004a Thor
MICNMVX s002 Trick Arrow (A force may still use multiples of the same Trick Arrow card if the Trick Arrow equipment is assigned. Trick arrows are considered a modern age game element when building your force.)
MOT 007 Trick Arrow (A force may still use multiples of the same Trick Arrow card if the Trick Arrow equipment is assigned. Trick arrows are considered a modern age game element when building your force.)
MOT 040 Per Degaton (when played at 20 or 40 points)
MSDP 049 Agatha Harkness
MSDP 101b The Watcher
MSDP s004 Cloak of Levitation
MSNP 015 Trick Arrow (A force may still use multiples of the same Trick Arrow card if the Trick Arrow equipment is assigned. Trick arrows are considered a modern age game element when building your force.)
MSNP 047b Elsa Bloodstone
ORVL 003 Dr. Claire Finn
SD 031a Destroyer
SD 046 Freyja
SFSM 005 Thug
SMBA 043b Spider-Man
SVAC s005 All-Black the Necrosword
WBX1 001 Betelgeuse
WK23 001 Scott Porter
WK23 002 Scott Porter
WOV 048 Ghost Rider
WW80 064 Scarab
WW80 067 The Commissioner
XMXSSOP 210 Genesis
XXS 061 Angel
Watchlist: To maintain the health of the format, on January first (1), April first (1), July first (1), and October first (1) (and on an emergency basis if needed), a watchlist will be published based on event performance or expected event performance as determined by playtesting. Any game element with a play percentage exceeding twenty-five percent (25%) or with a win percentage or conversion rate exceeding seventy percent (70%) with at least ten (10) game wins recorded will automatically be added to the watchlist. If this figure is not yet on the restricted list, it will be considered for addition to the restricted list. If this game element is already restricted, it will be considered for other changes. The top twenty-five (25) most-played game elements not currently on the restricted list by popularity and win percentage will be reviewed. The top five (5) most-played game elements already on the restricted list by popularity and win percentage will be reviewed.
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